Friday, 3 December 2010
11 Second club - Final Animation
Final animation. Overall it works, however the lip syncing for the main character is a bit odd and doesn't quite match. to the words. This could've been improved by planning and using the dopesheet in the correct way. Originally I had not planned to focus much on lip syncing, in favour of the characters acting. However, with the focus being mainly on the characters face this would have benefitted the animation.
11 Second club - Animatic
This is the final test. Once the key frames for all the scenes had been done the rest could be put together to form the final test. Now that this was done I used this to create my dopesheet. On this I could note which frames would be repeated, reversed etc. The frames would need to be lined, so everyy frame would be filmed again. This I planned to do all at once with the soundtrack, so this is why the dopesheet would help.
I got help understanding dopesheets using blogs mainly.
http://www.animationpost.co.uk/doping/dope-intro.htm
This blog I found particularly helpful. This was posted on one of the discussion forums on moodle.
I got help understanding dopesheets using blogs mainly.
http://www.animationpost.co.uk/doping/dope-intro.htm
This blog I found particularly helpful. This was posted on one of the discussion forums on moodle.
11 Secind club - Line tests
This angle shows the character in the mirror and the viewer is at his level. Its interesting as this sort of angle is not easily achieved in film as the camera would show in the mirror. But with animation it could give the scene a certain effect that connects the viewer to the character, making us feel the same confusion or vulnerability, perhaps, as the character in a way thats unique to animation.
This line test shows the second character. I used an extreme close up so that you could not see who he is so as to attain a certain mystery of the unkown. Which meant the scene would look better with lip syncing. I looked in the mirror when creating this line test to see the lip movements for each sound.
more frames are required as its not long enough for the clip. Also there are some moments where the character pauses so some frames my be repeated. Certain lip movements look the same for multiple sounds so frames may be able to be used more than once.
This is the sequence put together. There are still more frames that need to be added. Some of the animation is a bit jerky still. All tests are at 12 frames per second.
11 Second club - Further testing
This video was interesting. I used this and watched iot frame by frame to create a line test.
This test was quite interesting and the characters head only appears at the end. It makes quite a believeable animation. Also, with this close up shot, there is less of the background exposed so less drawing. The characters action of leaning towards the mirror suggests that he is in a bathroom washing his hands. The downward angle is good as you can see both characters clearly. however, the character in the background should be quite elusive so A lower angle would be less foreboding on the main character.
This test was quite interesting and the characters head only appears at the end. It makes quite a believeable animation. Also, with this close up shot, there is less of the background exposed so less drawing. The characters action of leaning towards the mirror suggests that he is in a bathroom washing his hands. The downward angle is good as you can see both characters clearly. however, the character in the background should be quite elusive so A lower angle would be less foreboding on the main character.
11 Second club - Video references
With some help I made more videos for reference. It was important for the scen that the main view of the character is through the mirror. This shot is a medium shot where the top half of the figure can be seen. I want the scene to be a little more closed in around the character, so I will try another angle.
This close up shot is better. You can see the characters face clearly in the mirror. However I am still not happy with how much you can see the characters back. I think this makes the character appear as though they are talkin to themself.
This shot was taken standing infront of the mirror. The scene should be as though the viewer is looking from the characters point of view in the mirror. The second character is seen in the background.
This test shows how the first half of the scene could play out.
Thursday, 2 December 2010
11 Second club - Using videos
As I am using John Travolta as reference for my character so this clip from Pulp Fiction was useful. I used this to understand a little for how to lipsync. Also to see if there was any charactistics in his performance that I could use in my own animation.
I also created my own videos to act out the scene. This is the first video I took in my own home. This is a low shot which would make the character more imposing.
This nest video was taken by accident but, none the less, I thought might be a useful insight into how I went about trying to set up the scene. The area was quite dark which meant you couldnt see the reflection in the mirror, so we tried to overcome this issue. Also setting up the angle so that you could see my reflection clearly with the back of me in the foreground.
11 Second club - Developing key frames
Using photos I started to try out how the character would fit into the setting of the bathroom. I tried to experiment with a few different angles.
This is the angle I found was the best, where you can see both characters in the mirror.
This is the angle I found was the best, where you can see both characters in the mirror.
11 Second club -- Scene development
I wanted to try looking at the characters through the use of mirrors. In order to keep some distance between the characters and the viewer. The clip has an eerie sense about it, which I want to echo in the animation. As I didnt want the background to be complicated I used the bathroom at the university for inspiration. The layout is perfect for the setting, which will include the mirror and the sink.
Wednesday, 1 December 2010
11 Sec club - Development
I've discovered after many, many drawings that to get a consistently good likeness of John Travolta, ready for this animation, I would need more time to practise drawing him. So I have decided that I will use this still as the basis of my character, although I will not be focusing on making sure I capture his likeness. I will use his main features that I noticed were characteristic to him, so hopefully there may be some resemblence. But I want to focus on this characters acting so I will start developing test based on videos.
I thought this photo of Fonda was perfect for the way I wanted to portray my own character. The dark shadows dont reveal to much of his features, or in particular his eyes, making him seem eerie. Although I want to avoid too many large dark areas as this is more drawing when it comes to animating. But I will keep in mind these techniques to keep the character mysterious.
I thought this photo of Fonda was perfect for the way I wanted to portray my own character. The dark shadows dont reveal to much of his features, or in particular his eyes, making him seem eerie. Although I want to avoid too many large dark areas as this is more drawing when it comes to animating. But I will keep in mind these techniques to keep the character mysterious.
Self directed study - 11 Second club
TASK
We were given a choice from a selection of audio clips. Using our chosen clip we were to create an animation. All the clips were 11 second samples of various films.
CHARACTER 1
The clip I chose had dialogue, so this helped to determine who the characters were, how they should look etc. The first character to speak reminded me of John Travolta. In particular his role in Pulp Fiction. So I used this as my inspiration for this character.
I am quite keen to get a good likeness of John Travolta. From what I've learnt from the FLIP festival and other sources is that facial expressions and detail is important. However, with the time scale in mind, I will develop the sketches into simple line drawings of the character. This is so the process of creating the animation can be quicker.
I'l be using photos of Travolta for reference and also videos. I may use lip syncing, although it is not essential. The character should be able to act, so this will be main thing to focus on. For this I will be acting the scene out myself, so I can see how the scene will play out, and hopefully get a life like animation.
CHARACTER 2
The first character we hear reveals alot about himself in his voice and words. It is easy for me to visualise this character. However, the second voice is quite monotonal, which makes it all the more unsettling. I was reminded of a scene from the 2007 film GHOST RIDER, starring Peter Fonda as the devil. As this was my first impression I felt this would be a good way to start. Peter Fonda plays a convincing devil in this film so I the second character would be based on this. However, I think the main focus will be on the first character with the second remaining slightly anonymous.
Wednesday, 24 November 2010
Critical Studies: Essay Blog: My understanding of the Industry
As part of our critical studies in animation we went to the Flip Festival 2010. The day consisted of animation shorts and show reels, as well as a look at some earlier animation and viewing methods. We also had a board of industry professionals offer advice and criticism on the work we had seen.
We started the day by watching the short films young animators, mainly graduates, had created. This displayed a wide range of techniques used and purpose of the animation. Some animations were used for advertising, others as experimentation, and others that had strong messages.
A particular favourite of mine on that day was the animation “Bottom of the river” by What interested me most about the day though was what the board members had to say. In an x factor style set up, with the panel of judges, they offered advice on the young animators show reels. In particular, I was interested in what media molecule’s Michelle Ducker had to say. As a gaming company, she could offered animators advice on what to work toward to be successful in this industry. Of course, the advice all the board members gave was valuable to developing and shaping my skills as an animator.
That day I discovered that commissions and the BBC were making a loss. Independent film, such as virals and in universities are much more free to move with this change. This also means that the industry will be far more competitive. Studios are using motion capture much more, especially in the case of gaming, to develop realistic movements. In particular the ability to capture and animate facial expressions is an important factor for these studios. Studios are looking to contract artists so it is important to always be networking. Put yourself and as much of your work as you can out there and you will get noticed.
Also, the outlets for animation is growing, so simply explore these opportunities. E.g. Internet, mobile phones, advertising etc.
One of the animators of the day, Chris , works freelance, working for companies to fnd his own independent animations. He believes there is a lot of future in mobile technology and the uses of animation for this. His showreel, ‘Harmony’, uses origami as it medium. This he claims was because it was cheap. But it is still effective and his skills as an animator show as he is able to create to use a range of techniques and styles.
When starting to work freelance under your own name, he advises it is very important to invest in a website to display your work. This should show:
How you did it
And remain clear and professional
The board members offered a lot of advice on how to present a showreel and what particular industries like to see. I have made a list of what I found most helpful:
In the case of gaming, they like to see facial expressions and the use of 3d animation.
Acting. Can your characters act? Is it believable.
Adding titles to clips you include can help to give your showreel some context.
Its good to have a fun compilation. However it depends on what you want to demonstrate with your showreel. Keep any information like your name, website and contact clear. Preferably at the beginning and the end of the reel.
Your showreel is your visual CV. Tailor your showreel to be specific to what you are applying for. It helps if you know what the employer is looking for and aim to show this.
More advise on that day is to keep your showreel personal. Using personal experiences and relationships can help to portray some of this. As always quality presides over quantity, especially where the gaming industry is involved. Above all, employers like to see creativity, innovation and individuality.
Getting feedback is an excellent way to get your name out there. It can also help you to develop your animation skills. It is important to keep up to date with trends in styles and outlets for animation. Also, documenting everything, including the production process is an interesting insight for employers. So any work with rigging for sets or the like could be included if this is a role you are aiming for.
So final points of the day to some up:
Put your best work at the beginning of the showreel. First impressions are important.
Get feedback
Develop a strong identity through your work
Including a shot list and software is useful, especially for the gaming industry
A quick note. As it is gaming I am particularly interested in I attended a digital gaming and technology conference that took place in Aston science park. This focused more on the gaming industry itself. All are agreed networking is your most valuable tool. However some more advise was offered which I quickly list here:
It good to take risks and experiment
know your strengths and your weaknesses.
Work with clients. Not for them. And ask them to recommend you
Feedback is important. It helps you to push forward with ideas and keep yourself in the loop
Critical Studies: Essay Blog: History of animation
What is an animated film? An animation is always constructed frame by frame. When projected these frames create the illusion of movement. This quirk of human perception causes us to create a continuum between the frames. In the past an Imation has been linked to alchemy and magic, though is more closely related to science.
Animation is a craft. Artistic skills are often required as it is a very visual form. However this comes secondary to the process of communication. Celebrated animator, ‘Norman McLaren’, defined animation as the space between the frames.
The history of animation has been shaped by technology, by the demands of the entertainment industry and, above all, the skill and imagination of individual artists.
How was animation created then? Illusionary devices have existed for along time, such as the zoetrope or the phenakiscope. It was Emile Reynauds from France who created the Praxinoscope in the 1880’s. The world was presented with the first sequence of movements. This was a form approaching a cinema performance. The Praxinoscope consisted of a serious of painted slides, mounted on a huge perforated leather belt, held on two large drums. As the belt was wound through the machine, a lamp projected the moving images through a lense onto a screen. The Praxinoscope predates photographic film, therefore reproduction of the images was impossible, which meant the slides had to be made by hand. Although backgrounds could be superimposed during the projection, this production process meant the films were limited to performances at Reynauds own theatre. The ‘Theatre Optique’ opened in Paris, 1892.Sequences he created include “ Autour d’une cabine”, 1895. Reynauds moving images occurred as cinema was about to be created. Cinema is perhaps the most influential form of communication of the 20th century. Within a decade of the first moving photographic images in Paris, film progressed from, scientific research and novelty performances to the point where a whole series of films could be shown as a programme in theatre. Animation had at first a minor place in this new system of production. British born American James Stewart Blackton used animation routines on film in his own stage performances. Performances such as ‘humorous phases’.
Arthur Melbourne Cooper and Walter Booth used trick film to animate objects for early publicity films. Matches appeal, 1899. At this time this form of film was seen as eccentric. However, now after re evaluating, trick film in the language of cinema it has been recognised as an important part of what is now the dominant form of cinema. This has ensured these pioneers a place in film history. However these works had little effect on the main developments in the production of animated film.
How did animation progress? Animation emerged in its own right through the persistence of two great figures. Emile Cohl and Windsor McCay, French and American. They laid the foundations of animation as an art form and industry. For a short time both had clear visions of the potential of this new medium of the technical needs of production and significantly of the audience. Emile Cohl had already established a film reputation as an illustrator. How first animated film was called ‘Fantasmagorie, 1908. This form of production moved away from trick film. Only 2 minutes long, consisted of a stream of images appearing in a dreamlike way. There was no narrative structure but determined by an inner logic. Cohl continued to produce films into the 1920’s. included the fantosches’ series. Although he died in poverty 1938 he still hold a fascination for animators, who recognise the group he had of the medium to transform and distort figures and objects.Windsor McCay also still had influences on present day filmmakers. He was also a well established graphic artist, with considerable reputation, working for the New York Herald on a popular comic strip series, little nemo.
This comic strip were derived from a European style, but McCay expressive artistic style transformed this into a graphic form which has earned him a place amongst the great graphic artists of the century. Its comic strip appealed massively to the European immigrants that could speak little English. The visual narratives appealed to these audiences as it was a non verbal form, which they recognised, but also had the boldness of the new world. Emile Cohls work was adapted to suit the production conditions of the new medium. He believed the sheer amount of art work needed demanded much simpler drawings. McCay did not make this compromise. His skills as a draftsmen is displayed from the start.
‘Gertie the dinosaur’ 1909, was one of his greatest works, which was effective in demonstrating not only the characters movements, but its weight and mass also. His control over his animators was not equalled again for some time. Also he started developing production techniques still used today such as cycling and repeats. Disney played a big part in refining animation and in particular who its audience was. In 1937 Disney create the animated short, ‘the old mill’. it predates Disney’s first animated feature film, ‘snow white’. it was the first film to use the multi plane camera. Disney noticed that when zooming into a scene on a flat background the whole image would move. In his quest for realism in animation he created a camera that held different layers or ‘planes’. the slides would be mounted onto this creating different layers to the background. This effectively gave the film the depth it needed to created a realistic world for the character to reside. He used these animation shorts, e.g. the ‘silly symphonies’ as experiments for new animation techniques.
Critical studies : Essay Blog: Surrealism in animation
For this essay I will looking at animation as a medium for surrealism. I will be taking a look at animators such as the Brothers Quay and whom they influenced by. Also, how does these types of animation affect our preconceptions of animation and its uses.
But first, before comparing the two we should take a look at surrealism as a genre. The art scene dispersed after cataclysmic effects from the 1st World war. Artists fled back to their own countries or to Switzerland. In 1916 the Dada movement formed. The Cabaret Voltair began hosting meetings for avante garde artists who performed bizarre acts, sporting strange outfits, read poetry, played music etc. All with the intent to confuse, surprise or even insult the viewer.
It was a political movement. All Dadaists were agreed on the corruption of the ideals that brought about the war.. It was this they wanted to abolish. It was an anhilistic, anarchic, disruptive movement. Freed from previous constraints.
It was from this movement that rattled the art worlds cage that surrealism emerged. However it focuses on internal psychic sources and analytical thought. It moved away from the chaos of Dada into an art based on psycho. Often surrealist art is like a representation of a dream where the impossible is made real by illusions and distortions of images.
So how would this art form be used by animators or even influence it in any way? It seems nothing but a strange art form to confuse you and distract you. Well to start, animation can be quite abstract in itself. Characters are distorted or exaggerated in western cartoons. So it would seem that this makes animation the perfect tool for representing surreal dreamlike worlds or characters. But a shows success is not just on artistic talent but how it received. Can surrealism be used effectively to create an animation that can interest viewers or provoke unconventional thoughts by exploring feelings of paranoia and irrationality? Can something that challenges viewers in this way ever be as popular as the fluffy Disney cartoons?
Cartoons, in western culture, are often resigned to a Childs viewing choice. But what differentiates children’s entertainment from adults. It seem that across America and Japan, cartoons were not just there to entertain you. Disney’s theme park and TV shows were targeted at young audiences. They have shorter attention spans so the bright colours and constantly moving images make it the perfect distraction for these imaginative youngsters. Also, in Japan, cartoons were and still are used to sell toys.Gundam wing was used to sell toy robots.
But when you move away from the flashy, sugary, super charged ‘salesmen’ that bombard children’s cartoons, you discover how this medium can be enjoyed by all viewers. Cartoons such as ‘Fritz the cat’ and ‘Betty Boop’ would at first appear to be fun to watch with the kids. However the provocative characters might make you switch over quickly to come back to later when the kids are in bed. There are many cartoons that can interest older viewers so, clearly, animation can be effective for a whole range of audiences.
My first example of surrealism being used in animation is The Brothers Quay. The shows they produce are a far different tone from the colourful kids shows. The brothers use puppets in a stop motion style animation. The materials they use are often inventive and peculiar, favouring things like bones, newspapers, meat and dust. In particular, however, there is often no dialogue. The characters remain silent, moving to the accents of the music. The music itself is quite minimalist, adding to the tense feeling of soundlessness. Whether this is how they intended to communicate to the viewer I do not know. For some, little sound could represent calmness. In an interview the Quay brothers remark that they often shy away from the use of dialogue, in favour of a more visual form of story telling. In this they expect that it can be understood by a much broader audience as you break down the confinements of language. However, is this what they achieved? The visual language of works such as ‘street of crocodiles’ and ‘the cabinet of Jan Svankmajer’ translates quite nicely into that of an avante garde ballet. To most, ballet may be considered as a cultured activity. As the animations move deeper into the story, a vague plot appears. However, its surrealist nature does its best to confuse you, but also open your mind perhaps. The characters that find themselves trapped in the box, looking through small windows to the outside world in a nice representation of this.. The jerkiness of the characters adds a little, I think, to the tension. The Brothers did create a film with a script, ‘The piano tuner of earthquakes’. However there is not a huge amount of speech and the characters move in quite a dreamlike dance, sometimes being moved as though they were puppets. This seems a good reflection of how the Quay brothers are comfortable communicating. When asked whether he thought the film was successful, the producer said “No. However with an open mind he hoped people would respond well to it.”
‘The cabinet of Jan Svankmajer’ is a direct reference to one of the brothers influences Jan Svankmajer. In Dadaistic fashion he surprise’s audiences with his bizarre choice of materials. For example. The animation ’meat love’ 1989, the plot consists of 2 chops of meat that display feelings of vanity and attraction. At first I was slightly horrified to see chops of meat walking about. However, its actually a very amusing and clever film. It also interesting to see how animation can be used in the most peculiar ways, by adding life and human like qualities to inanimate objects we can feel like we can relate to them as real characters.An interesting animation that is portrays a very surrealist method of story telling, is the film ‘ready or not, here I come’, a film from
So does this mean surrealist animation is resigned then to artists and students. Perhaps not. A young animator within Disney’s studios, named Tim Burton, had grown up watching horror movies and surreal films with Ray Harryhausen and Vincent Price. At Disney he felt restrained to express himself creatively. However, after his talent was being noticed he became a conceptual artist for films such as ‘the black cauldron’. A particular film that comes to mind is ‘The nightmare before Christmas’ 1993. A stop motion film that displayed horrific, surreal characters from the Halloween world. They could be closely compared to surreal images of creatures and people. Also the twisted walls, trees and hills that scatter the scenery add to the feeling that this is not quite the same as reality. However the story takes us to the nice safe snowy world of Christmas town. Perhaps this is a safety net for the audience that is expecting to watch the film without being thrown into a world of chaos.
Of course he has created many films, some animated, often stop motion, some films and some combined e.g. ‘Beetlejuice’. But one that recently emerged was ‘Coraline’ released in 2009. The story and setting is quite dully lit and boring, as we share in Coralines own boredom of a new home. Then, after receiving a doll, strange things start to happen and a new reality is opened up to her. However, unlike ‘nightmare before Christmas’ there is no safety net as the two worlds seem to merge together until her warped world crumbles around her. The film was quite successful, showing in cinemas. However, Perhaps the feeling of being lost and confused makes it not so easy to watch as nightmare before Christmas. However I believe ‘Coraline’ was successful in portraying a surreal world that could tell its story and appeal to a large audience.Monday, 1 November 2010
Final Animation (Directed study)
As an experiment I think the effects I was aiming for, e.g. in the dark or the light off the TV, look quite effective. Although there are things I would do differently, were I to redo this task. Overall it is a little rough around the edges. By this I mean the drawings are quite sketchy and the action is a little jerky and quick in some cases. Although I think part of its charm is in seeing it as drawings coming to life.
Originally, for the 'GAME OVER' scene for the TV, I'd planned on having it square on. However, from what I have seen from films and read in books such as the guide to storyboarding 'shot by shot', By having the shot looking up slightly gives the scene a more foreboding, dramatic effect!
Towards the end of the project, as I was filming, if I discovered a technique would not work in the desired way, I often improvised or changed my mind as I went along. I think the animation would have benefitted from more thorough research, e.g. more drawings of the TV smashing would have helped me to visualize this better.
Sunday, 31 October 2010
Directed Study - opening scene test
This is the first test of the opening scene. I left out the dark areas around the room as the torch provided dark shadows around the edge. I did draw the dark shadows on the objects in the room as the torch cannot create this effect. I used pencil for these dark scenes as I felt this gave it the hazy effect of darkness.
Directed study - Turn on the light
This a quick pencil test for the last scene. The guy turns on the light and the TV falls and smashes. The best example I could find to use for reference was the currys advert for 2010.
http://www.youtube.com/watch?v=p4sqEJDAGoI
I found this clip very funny and very befitting to what I was trying to achieve in my own animation. The slight pause before it drops anticipates the moment befor the crash!
http://www.youtube.com/watch?v=p4sqEJDAGoI
I found this clip very funny and very befitting to what I was trying to achieve in my own animation. The slight pause before it drops anticipates the moment befor the crash!
Directed study - In the dark
I used silhouettes on a dark background for the dark scene. Originally I had not planned to do it in this way. After testing it for the first time, however, I was immediately happy with the results. I opted for this method as drawing dark scenes for animation is a difficult task as so many shades of grey and black are needed and sometimes hard to discern from one another. The best example of drawn animation that has alot of night scenes is the anime 'Akira'.
This is a quote taken from http://www.bbakira.co.uk/prodreport/prodrep.htm
"The film takes place mainly at night. If you take a look at the colour chart, you will
see the tremendous variety of dark tones, many colours you'd never see in any
other animation. There's such subtlety in the variations that you wouldn't notice them
on a television screen, but in the theater, the large variety of colours, it really makes
a difference. It helps to create the night scenes".
- Yamana, Chief Colourist
In the case of using silhouettes, the shadows created by the natural curling of the paper helped to define the character in the dark.
This is a quote taken from http://www.bbakira.co.uk/prodreport/prodrep.htm
"The film takes place mainly at night. If you take a look at the colour chart, you will
see the tremendous variety of dark tones, many colours you'd never see in any
other animation. There's such subtlety in the variations that you wouldn't notice them
on a television screen, but in the theater, the large variety of colours, it really makes
a difference. It helps to create the night scenes".
- Yamana, Chief Colourist
In the case of using silhouettes, the shadows created by the natural curling of the paper helped to define the character in the dark.
Directed study - Throwing
http://www.youtube.com/watch?v=-UcDoWlnKWM
Using references like this video and the drawings of other videos I had taken I converted the poses into keyframes. I searched on youtube for people throwing controllers at the TV.
This is a test demonstrating this. The spacing between each poses is fairly even in this test. You can see how it is fairly smooth but not quite right. So I can afford to remove some frames from the action as the hand moves over the top so that it appears to move faster to throw the object.
Using references like this video and the drawings of other videos I had taken I converted the poses into keyframes. I searched on youtube for people throwing controllers at the TV.
This is a test demonstrating this. The spacing between each poses is fairly even in this test. You can see how it is fairly smooth but not quite right. So I can afford to remove some frames from the action as the hand moves over the top so that it appears to move faster to throw the object.
Directed study - Tests - Light
This first test was an experiment using a small torch to shine across the page as though it were the light from the TV flickering. From this first test I can see that the movement is a bit radical and the light moves to much across the page, rather than a gentle flickering.
For this next test I kept the light as stil as possible. I think this gives a more realistic effect for the TV. I also notice that when I shine the light in this way it creates dark areas around the edge of the animation where I need it. So there is no need to draw in the dark areas around it with pencil like I originally planned. I grateful it has turned out this way as this makes drawing each frame a much simpler process.
Life drawing
I made some drawings of people sitting watching TV for reference when I would start animating.
I also needed to see the action of somebody throwing an object. I used this video I took of a classmate. From studying the clip I sketched the different poses, in sequential order, when put together in an animation would create the throwing action!
I also needed to see the action of somebody throwing an object. I used this video I took of a classmate. From studying the clip I sketched the different poses, in sequential order, when put together in an animation would create the throwing action!
Directed Study - Planning
I took pictures of my TV at home and photos on peoples hands holding controllers. I took these from different angles. This is so I can practice how the hands should look to portray a believable sense of the person playing computer. I will then convert the drawings into key frames.
I was thinking of doing the scene from a flat, 2D perspective. But if I was to have two characters it would hard to see the one in the background. So I've drawn out the room to assess the layout and how the scene could look.
Task 2 - Directed study
The task is to create an animation, no longer than 20 seconds long, with a narrative of our choice. This should demonstrate the principles 'straight ahead' and 'morphing' in the production. This is my original concept. I came up with the idea of two people playing the computer. When I sit at home I am often subject to watching my friends play on the computer. Sometimes things can get quite emotional or distressing, so I thought this would be a simple, fun story to animate.
Anticipation - Jumping on the bed
This the finished animation. I combined the actions of the 2 girls so that she stands up. She gives a little hop as she gains momentum for her jump. This is how she anticipates the jump. I learnt that the body stays very straight when on a springy surface, which I think I demonstrated quite well in this animation. However, if I was to do this again I would exaggerate the actions. I think it would benefit to have the girl bend down a bit more just to exaggerate this 'about to jump' action and then the point of anticipation would be clearer.
Thursday, 21 October 2010
From my drawings I converted the poses into frames. These pencil tests are quick animations that demonstrate this. The first video shows an agile person jumping from a high ledge. The next shows 2 children jumping on a soft surface (a bed). It was interesting to learn that when jumping on a soft or springy surface the body moves much differently. For example, the legs stay straight as the force of the surface springing back to position after the downward force of the jump can cause the knees to buckle. The second video demonstrates this!
Jumping
The exercise is to investigate the principle of anticipation, through the act of jumping! By watching my other class mates jump, and using videos (from youtube), the jump could broken down into poses.
Wednesday, 20 October 2010
Squash and Stretch
The aim of this exercise was to teach us the principles of squash and stretch in animation. I used a bouncy ball to demonstrate this. Before we started there were many things to think about. To animate an object, first you must think of it as a real thing. For example, is it heavy, soft, sticky etc. Once the nature of the ball is decided upon I had to think how these properties would effect the action it takes. This first video is a pencil test. To do this, first I created a template, which showed me how the spacing between each movement of the ball. From this I could better understand how acceleration and deceleration of an object affects the spacing. When moving fast the spacing grows much wider and visa versa. I numbered each of the balls on the template to coincide with frames, before tracing it.
Once I was happy with the test I inked the frames. This is the finished result! I added an obstacle at the end. This shows the principle of anticipation! As the ball bounces for the third time it gets stuck on some gum. The principle of squash and stretch also applies to the gum as the ball resists and tries to bounce away. As the action is unexpected this would be classed as surprise anticipation! The ball bounces up, pauses for a moment before it reacts by snapping back. This action follows through by wobbling, before it goes stationary!
expressions (the movie)
Once I'd decided on the expressions I could use, I started to animate these. For my first test I drew the character very large, so that it filled the page. However, as I continued in this way I felt that it was too large and each frame took a lot of time to draw. So I started again but on a much smaller scale.
This is the finished result of the smaller frames. I feel it was relatively successful in capturing the expressions and how the face morphs and moves between these. But I had an issue with the head changing size. Plus, although this method of working smaller meant I saved time I believe that the actions and movement was much smoother when using larger drawings for each frame.
Monday, 11 October 2010
Expressions
This study involved showing expressions and using exaggeration. I started by drawing a simplified version of myself, and practising drawing different expressions. I'm quite aware of how my face moves but sometimes it helped to look in a mirror or at people around me for reference. This was particularly helpful when it came to drawing the face from different angles as the head moves up and down or side to side. From these examples I chose three key emotions. These would be my key frames and show how the face moves between these expressions. It was an interesting excersice that required close attention to detail.
Flipbook task
To get to grips with the basics of animation and how it works we started creating flipbooks. I chose to start with a simple line which stretches across the page then morphs into the little slime monster. This animation was filmed at 12 fps although standard is 24 fps. However this was a good rate to practice with. One of the issues I found was that the paper was too thick to trace through so the placement in the next frames was sometimes guess work.
Wednesday, 6 October 2010
Task 1
Its the first week of the animation course 2010. We have'nt even enrolled and already we set off to complete our first task.
Our task involves scouting out birmingham and its many interesting sculptures and architecture. Those that know the city well, guided the rest that were new to town. It was a great chance to get to know everyone on the course and explore the city and refresh and renew my knowledge of the area!
This is my miniture drawing of the church. The small door surrounded by a wall, with no path leading to it, intriuged me. Again, I used pen to rough in the details then used pastel to add colour.
Our task involves scouting out birmingham and its many interesting sculptures and architecture. Those that know the city well, guided the rest that were new to town. It was a great chance to get to know everyone on the course and explore the city and refresh and renew my knowledge of the area!
This drawing is off the square water fountains by the church outside the bullring. The seagull running across the top caught my eye and I thought it would be fun to include some 'movement' in the drawing. I chose to do this drawing in pen and add some subtle colour to hint at the water and colour of the stone.
This is my miniture drawing of the church. The small door surrounded by a wall, with no path leading to it, intriuged me. Again, I used pen to rough in the details then used pastel to add colour.On my way into victoria square I decided this view of the town hall and the sculpture of queen Victoria was an interesting and pleasant one. I tried using oil pastels and pencil here. I started with block colour then tried adding in the detail. However I struggled to include much detail with this medium.
This is a view of the fountain from the central library steps. For this drawing I used pencil. Its not my favourite out of this series of drawings. I feel I could improve with a little more patience.
Another pencil drawing. This is a view from the inside looking across the interior of the library. I was lucky enough to catch a meeting, so it was fun to include the people in my drawing.
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