Saturday, 22 October 2011

Digital - Maya

AIM: The character is rigged and ready to animate. Create a jump or action using the rigged character!

Using curves to animate the character. First experiment showed it can be done but will need to change the shape of the curve and maybe the angle.
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Digital Landscape - Rebirth

One of the most exciting aspects of Digbeth is various sculptures, art work, street art fill all the spaces. No brick should be left unpainted! The colour on the walls of the buildings certainly nurture a creative crowd.

The green man, a 'living' sculpture, was created by Tawny Gray 2002. It was created using live willow and hawthorne. The man grows and changes with the seasons!
http://www.bplphoto.co.uk/imagefiles/F23/pages/F23-030.html







Moodboards highlighting the use of graffiti and colour in the area. With most of the industrial buildings and warehouse being listed, the graffiti and colour on the walls makes it more interesting for passers by. As the area was left derelict it seems natural that graffiti artists moved in to practise. Now graffiti plays a key part of Digbeth with extravagant street art covering entire buildings. Businesses that sell graffiti and street art supplies have sprung up in and around the custard factory!

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Monday, 17 October 2011

Digital Landscape - Narrative

With the information gathered on Digbeth its clear that all agree the place is filled with opportunity, mixed very nicely with the cities early history!

Perhaps this is what has attracted the artistic influence in the area. The custard factory has set a precedent and will be the heart of Digbeth as the cities creative quarter.

Story Construct Ideas:

  • Documentary
  • Conversation
  • Fable
  • Narrative/Narrator
  • Abstract
  • Silent film


Fable
When this was first suggested it seemed an interesting idea but difficult to approach. Spoke about incorporating 2 characters (i.e. custard factories Green man and the Dragon sculpture). Perhaps involving a conversation or argument that represents the voices of the entertainment sector and residents!

The moral would be how the community can thrive together. This seems simple in theory, however finding a solution to enforce this moral is harder than expected. Perhaps this is why little has been done to the area in terms of building up its residential area in particular.

But to draw people into the area and feel safe there this is essential. Also, any business that develops, especially in entertainment (bars, restaurants etc.) will depend upon the residential plans for the area!

It may be important for people to feel a sense of community. More shops and services would benefit those with plans of developing the residential area (post offices, supermarket, banks). 
http://en.wikipedia.org/wiki/Community#Community_building_and_organizing

Silent Film
This idea could be effective and use music to illustrate of narrate Digbeths history, present and future.

Old music and black and white film style to show historic Digbeth in its initial construction.
Through to minimal- isolation and neglect- indicating the years Digbeth has been abandoned as the city has moved westward!
Indie/dance- the music and art scene that started springing through the decay (much like the springs that attracted industrial entrepreneurs in the first place)
Perhaps can use the music in a way that accents the building up of the area. As the scene builds up showing the growth of Digbeth, the music builds up accordingly.

The opening sequence has a similar construct in mind. Disney has always showed great skill in using music with animation so that both take equal part in narrating a scene! Between 1minute - 3 minutes is the sequence I'm most interested in here, in particular the technique of using music to accent and animation to paint the scene, always in unison!


Fantasia is a good example as the aim of the film was to use music as the 'narrator' of a story and the artists interpreted this into the animated scene. I like this technique of using music as a 'script'.

Friday, 7 October 2011

Digital Landscape - Digbeth

Our first week back to school! And the year kick starts with a collaboration between animation and architecture!

The brief has us focusing on Digbeth, an area of Birmingham. It is a popular place for many and has much history to its development. The client is a development consortium and has asked us to provide a short animation that captures Digbeth s sense of place and community.

AIM: Communicate the information you have gathered visually using animation. The end result should show a level of sophistication as the client is well versed in contemporary imagery and time based media.

The Client
The final outcome of the animation and how we decide to communicate the information, will heavily depend upon the client and what we know about them. I have had a look at some contemporary styles and also what 'time based media' is.

Link below explains time based media for an exhibition

Link below describing spatial charactization

Research






We started by going to Digbeth and gathering what information we could by looking around and developing a feel for the place. 

First stop! The custard factory is vibrant and colourful and water and nature seem to be a strong theme within its complex. This is perhaps what attracts the creative scene. The custard factory showcases art and music, adding to its vibrance!
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In its first use, the factory was built by Sir Alfred F. Bird, son of Alfred Bird creator of Birds Custard 1902. During WW1 British armed forces were supplied with Birds Custard. No doubt this would have affected the success the companys success somewhat. But by the late 1980's, the factory had been left derelict. 1990 the factory was sold and restored as an arts centre. 



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Since then a fairly new scene with a strong artistic influence has emerged. Most of the buildings are listed, so offices, studios and businesses are hidden away in old brick factory buildings. This part of town was once the heart of industrial Birmingham. Millenium point is situated at the top of Digbeth and the development of this area will surley have its effect on Digbeth, perhaps making it the place for art, music and creative business!

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Digbeth seems quite cut off from the rest of town and many people prefer not to venture there after dark. The plans for this area include making the most of the river Rea turning Birmingham into a water city(?). Making this into a more residential area seems to be the key developers feel will make Digbeth more of an exciting and welcoming place to be.

Suggestions of making the river Rea's public footpath more accessible for pedestrians and cyclists could improve this. 
Download Big City Plan:

The plans show areas along the River Rea open for development, with a conversion project of the buildings and plots along its length. The plan seems to develop this area as Birmingham s 'creative quarter'.


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This is an interesting article which raises some interesting points when comparing Digbths strengths and weaknesses. 

Notes from 2009 Digbeth residents meeting. Discusses issues of noise from entertainment sector i.e. the custard factory. But agrees the area needs development to better the area for business as well as for residents. The development of the area could improve issues with crime and safety.
From earlier that year, the residents discussed opportunities to evolve the residential area, perhaps student accommodation.

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I was thinking about reflections as direction to approach this task and found this clip.



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