Saturday, 22 October 2011

Digital Landscape - Rebirth

One of the most exciting aspects of Digbeth is various sculptures, art work, street art fill all the spaces. No brick should be left unpainted! The colour on the walls of the buildings certainly nurture a creative crowd.

The green man, a 'living' sculpture, was created by Tawny Gray 2002. It was created using live willow and hawthorne. The man grows and changes with the seasons!
http://www.bplphoto.co.uk/imagefiles/F23/pages/F23-030.html







Moodboards highlighting the use of graffiti and colour in the area. With most of the industrial buildings and warehouse being listed, the graffiti and colour on the walls makes it more interesting for passers by. As the area was left derelict it seems natural that graffiti artists moved in to practise. Now graffiti plays a key part of Digbeth with extravagant street art covering entire buildings. Businesses that sell graffiti and street art supplies have sprung up in and around the custard factory!

Photobucket

Monday, 17 October 2011

Digital Landscape - Narrative

With the information gathered on Digbeth its clear that all agree the place is filled with opportunity, mixed very nicely with the cities early history!

Perhaps this is what has attracted the artistic influence in the area. The custard factory has set a precedent and will be the heart of Digbeth as the cities creative quarter.

Story Construct Ideas:

  • Documentary
  • Conversation
  • Fable
  • Narrative/Narrator
  • Abstract
  • Silent film


Fable
When this was first suggested it seemed an interesting idea but difficult to approach. Spoke about incorporating 2 characters (i.e. custard factories Green man and the Dragon sculpture). Perhaps involving a conversation or argument that represents the voices of the entertainment sector and residents!

The moral would be how the community can thrive together. This seems simple in theory, however finding a solution to enforce this moral is harder than expected. Perhaps this is why little has been done to the area in terms of building up its residential area in particular.

But to draw people into the area and feel safe there this is essential. Also, any business that develops, especially in entertainment (bars, restaurants etc.) will depend upon the residential plans for the area!

It may be important for people to feel a sense of community. More shops and services would benefit those with plans of developing the residential area (post offices, supermarket, banks). 
http://en.wikipedia.org/wiki/Community#Community_building_and_organizing

Silent Film
This idea could be effective and use music to illustrate of narrate Digbeths history, present and future.

Old music and black and white film style to show historic Digbeth in its initial construction.
Through to minimal- isolation and neglect- indicating the years Digbeth has been abandoned as the city has moved westward!
Indie/dance- the music and art scene that started springing through the decay (much like the springs that attracted industrial entrepreneurs in the first place)
Perhaps can use the music in a way that accents the building up of the area. As the scene builds up showing the growth of Digbeth, the music builds up accordingly.

The opening sequence has a similar construct in mind. Disney has always showed great skill in using music with animation so that both take equal part in narrating a scene! Between 1minute - 3 minutes is the sequence I'm most interested in here, in particular the technique of using music to accent and animation to paint the scene, always in unison!


Fantasia is a good example as the aim of the film was to use music as the 'narrator' of a story and the artists interpreted this into the animated scene. I like this technique of using music as a 'script'.

Friday, 7 October 2011

Digital Landscape - Digbeth

Our first week back to school! And the year kick starts with a collaboration between animation and architecture!

The brief has us focusing on Digbeth, an area of Birmingham. It is a popular place for many and has much history to its development. The client is a development consortium and has asked us to provide a short animation that captures Digbeth s sense of place and community.

AIM: Communicate the information you have gathered visually using animation. The end result should show a level of sophistication as the client is well versed in contemporary imagery and time based media.

The Client
The final outcome of the animation and how we decide to communicate the information, will heavily depend upon the client and what we know about them. I have had a look at some contemporary styles and also what 'time based media' is.

Link below explains time based media for an exhibition

Link below describing spatial charactization

Research






We started by going to Digbeth and gathering what information we could by looking around and developing a feel for the place. 

First stop! The custard factory is vibrant and colourful and water and nature seem to be a strong theme within its complex. This is perhaps what attracts the creative scene. The custard factory showcases art and music, adding to its vibrance!
Photobucket Photobucket Photobucket
In its first use, the factory was built by Sir Alfred F. Bird, son of Alfred Bird creator of Birds Custard 1902. During WW1 British armed forces were supplied with Birds Custard. No doubt this would have affected the success the companys success somewhat. But by the late 1980's, the factory had been left derelict. 1990 the factory was sold and restored as an arts centre. 



PhotobucketPhotobucketPhotobucket

Since then a fairly new scene with a strong artistic influence has emerged. Most of the buildings are listed, so offices, studios and businesses are hidden away in old brick factory buildings. This part of town was once the heart of industrial Birmingham. Millenium point is situated at the top of Digbeth and the development of this area will surley have its effect on Digbeth, perhaps making it the place for art, music and creative business!

Photobucket Photobucket Photobucket Photobucket Photobucket 
Digbeth seems quite cut off from the rest of town and many people prefer not to venture there after dark. The plans for this area include making the most of the river Rea turning Birmingham into a water city(?). Making this into a more residential area seems to be the key developers feel will make Digbeth more of an exciting and welcoming place to be.

Suggestions of making the river Rea's public footpath more accessible for pedestrians and cyclists could improve this. 
Download Big City Plan:

The plans show areas along the River Rea open for development, with a conversion project of the buildings and plots along its length. The plan seems to develop this area as Birmingham s 'creative quarter'.


Photobucket Photobucket Photobucket Photobucket 

This is an interesting article which raises some interesting points when comparing Digbths strengths and weaknesses. 

Notes from 2009 Digbeth residents meeting. Discusses issues of noise from entertainment sector i.e. the custard factory. But agrees the area needs development to better the area for business as well as for residents. The development of the area could improve issues with crime and safety.
From earlier that year, the residents discussed opportunities to evolve the residential area, perhaps student accommodation.

Photobucket Photobucket Photobucket Photobucket Photobucket Photobucket Photobucket Photobucket

I was thinking about reflections as direction to approach this task and found this clip.



Useful Links

Monday, 20 June 2011

Maya programming

I have a basic understanding now of Maya 2011 interface after the previous project. Although I would rather have a deeper understanding of how this works. Maya uses the computer language C++ and its own language MEL.

You can create your own applications in Maya when using scripts, as well as execute complicated commands.

Reading:
"Complete Maya Programming - An extensive guide to MEL and C++ API" - David A. D. Gould - ISBN 1-55860-835-4


This guide is good once you have seen and used Maya. It goes into depth in the first chapter how the nodes and attributes connect and how they function. The next chapters provide tasks to learn how to utilize MEL and C++ commands.

Also I felt this would be a good oppurtunity to take advantage of the VTC (Virtual Training Company). I looked at C++ straight away, but was advised from the start to learn the fundamentals of C programming first.

Recommended reading:
K&R (ISBN 0-13-110362-8)





This and a series of videos on youtube explain how you would use the c language to make an interactive environment for a game.

Monday, 30 May 2011

Summer Project - Game art

Over the summer I want to start working on some concept art for games and learning a bit more about this. I'l be using what I've  learnt in Maya to start creating scenes and also learning a bit more about Photoshop and its uses for creating textures for game environments.

useful links:


http://www.bodonk.info/digital-painting-tutorial-environmental-sketch-mountain-landscape.html

This video shows how one person creates concept art using shapes and contrasting light and shadow to design characters and poses.




I found this video really useful in understanding how to use photography and pretty much any textures you've gathered to create a fantasy scene! Some clever tricks in this




OK. So after seeing this video I wanted to have a go myself, to see how I can use Photoshop to manipulate photos and images to put together something that could be used for concept work!

This photo was chosen for its subject of tall buildings and many windows. I felt this was a good starting point to edit the image and learning more about the tools Photoshop has to offer!


The clone tools blend away the sign at the bottom of the image. It is a bit irregular in places but has generally worked in for now. Even an extra window was added in this way!


Image rotated and cropped. Also used the clone tool to widen the area of sky at the top of the building.


I used images of clouds and red skies to create a dark sinister sky, as well as other lighting and effects on Photoshop, such as darkening the image or changing the gradient.


Overall so far is looking OK. There is certainly more creative things I could do in Photoshop. But for now this shows how easy it can be to manipulate photos and other images into colourful concept art!

AIM: Collect photo references for textures and general scenes, including buildings (new, old and derelict), water (lakes,rivers), animals, trees, people and machinery.

Thursday, 26 May 2011

Final thoughts



The animation is now complete! I never thought I'd see the end to this project! I will admit, it proved much more challenging than I originally anticipated. In fact my head was close to splitting!!

But its all worth it! I have learnt a lot from this project. Of course there is lot more to Maya that I came across but did not use in this case (e.g. dynamics,character animation and rigging). It would have been great to use this function and I will be spending the summer getting even better acquainted with Maya!

My biggest issue with the project was the lack of ideas I had at the start. This really slowed me down! As I was a novice I felt I didn't want to create anything over complicated but still wanted some originality. I was tempted to throw everything away at one point and create a simple animation just using dominoes and marbles. However, as I built the scene for the kitchen, things started to come together.

As I said before I was eager to use the dynamics as this is what I had experimented with over most of the Easter holidays. But the geometry of the surfaces simply wouldn't allow the results I was aiming for, with objects falling through tables and floors. It seemed the only way to fix this would be to start again. But at this point I had come to far to even consider it.

So instead, I took the oppurtunity to experiment more with the key frame functions. I found this was actually much quicker than trying to achieve the same results with dynamics. I was able to make the objects collide in the way I wanted and also exaggerate some actions (e.g. the fruit flying out the bowl) which I wouldn't have achieved with the dynamics.

This was made easier as I could use the principles I already new about animation, such as timing and spacing on falling objects, as well as secondary and follow through actions. The great thing about Maya as an animation tool is that you can add key frames and Maya will fill in the in-betweens for you. Some tweaking was needed but all in all it made the process a lot quicker!

I would have liked to add little extras to the animation, including water in the sink and maybe a dripping tap and effects on the glass to make it shatter. However I was running out of time and decided in this case to keep things as simple as possible. Also, I would have made the whole scene a lot neater by smoothing the objects and surfaces. However, when I looked into this, the time it would have taken to render would have taken too much of what little time I had left! The main goal was to have a finished animation.

I adjusted the perspective view to get an idea of what camera angles I would use and then created cameras and applied these accordingly. I was then able to create my storyboard using stills from Maya and working out how many frames and what part of the animation each camera should render.

Some cameras were attached to motion paths and specifying at what frame the camera action should start! The camera action at the start of the animation (slow pan around the kitchen) was accidental. I liked the effect that was achieved, however for the future I will be looking more into camera work in Maya so that I can achieve the exact results I want each time (and knowing how I did it!)

I'm really interested in using Maya to create levels and environments for games and will be going into depth on this. Although I didn't really touch on character building and this is something I would definitely like to understand the basics of atleast! I was also interested in using the script editor and creating my own MEL commands. I experimented with this when creating the dominoes and found it could sometimes be quicker and more effective than using the interface itself!

I know that there is a lot I could do to improve this animation. But as the project itself goes I think it was a good one. I have explored Maya and got to grips with its basics. And I feel I will better understand how to improve what I have learnt and develop my understanding further. I have many projects to get on with other the summer but this project has really helped me to kick start my learning!

Editing and Music



Once the animation had been rendered in Maya as a sequence, I used Fcheck to see that it all played out correctly. When I was happy with this I imported the sequences into Adobe After Effects. The animation itself played out very quickly, so I used After Effects to stretch the time of the second clip.


From after effects I exported the sequences as a movie. I found a piece of music that I wanted to add into the animation. For this I chose a jazz piece. I liked the erratic style of the music and found it would fit quite nicely with the animation, with some editing. Using Windows movie maker I was able to cut the music and place it so that it accented the animation. Then I saved the new music clip. 



All the final editing was carried out using Adobe Premiere Pro! Here I could place the animation with music.


I could also use this programme to create rolling credits and titles with effects! I wanted the credits to pause at the end. I did this by exporting the last frame in the credits and using the image file at the end so that the last frame appeared to freeze and then fade out.


Once the video was finally edited I adjusted the settings and saved it out as a quicktime movie!