- family
- mature
- serious
- game technology
- education
They also hold open days for students, who are interested in games and animation. This link is to the next one, to be held 2013:
To attend the open day, students must hand in work relating to a brief, distributed by Blitz games. They say, in the games industry everyone will work to a brief (description of a task for any given project). The brief you receive will be based on what you choose as your proffesional practice I had a look at the sample briefs, to find out what work would be required for a game Artist:
Game Designers
Provide an analysis of a piece of level or games design work you have completed.
For a design of an entirely new game or new level for a pre-existing game that you have made (individually or as part of a team) simply provide:
- Full video walkthrough with voice over (or subtitled commentary) focusing on game flow, pacing and player experience. Tell us about the process you went through when making your demo, what decisions you made, problems you faced and where you diverged from your original plan and why.
Optionally:(game artists)
- Planning documentation you produced to show the intent when designing your game or level (e.g. maps, game-flow storyboards – tell us what you were aiming to achieve when you set out).
- if you are submitting a game you have made, please provide us with a copy of it and the means to run it.
































