Tuesday, 18 January 2011

Walk Cycle?

This is the hero. We found the 'stikfas' were hard to move and manipulate due to how stiff the joints were. Because of this we decided a 'drunken walk', where the character is drinking from a bottle, would be effective.

It was a good oppurtunity to practise some of the principles we learnt in the first term.

principles

http://en.wikipedia.org/wiki/12_basic_principles_of_animation

Anticipation - As the character stumbles and waves his arms we anticipate him falling over.

Secondary action - As the character drops the bottle it rolls away, adding more life and interaction to the scene. Also, when he falls flat on his face his whole body slides forward slightly, from the momentum.

Exaggeration - The characters actions are greatly exaggerated. This is so that his actions can be seen clearly. Also, the stiffness of the armeture meant this was the only way we could animate him.

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