I will create the game art and vehicles.
The next vehicle to be created is the tank, which will be largest vehicle in the game.
helpful link:
http://forums.cgsociety.org/archive/index.php/t-228328.html
The most popular method I found for this was to use Maya's wire tool. This way I could model the tracks to fit around a circle wire frame and then use the control vertex points to shape the wire frame to fit the tank.
This works well but I still find there are problems with the treads distorting around the wire frame as I try to rotate. Also, this only moves the treads when rotating them, as opposed to them rotating as the tank body moves back and forth. Perhaps the wire frame can then be used with the locators to achieve this effect.

After this I was able to finish the model, which needed some tweaking after building the treads. Again, the body itself was kept fairly simple, so extra details would be in the texture map.
This video demonstrates the Method I used to create a wire frame
for the tank treads so that the object would rotate around the wire.
After this I was able to finish the model, which needed some tweaking after building the treads. Again, the body itself was kept fairly simple, so extra details would be in the texture map.

For the textures I used Photoshop to build up a rusty metal feel using these images. The chipped paint and rust to make the metal seem battle worn and used.


And this is the final UV layout for the body of the tank. The largest of the vehicles, but definitely the simplest to unfold!







nice link
ReplyDelete