FILM
First a look at how film is categorised.
- Comedy
- Western
- Fantsay
- Sci Fi
- Action
- Adventure
- Horror
- Thriller
GAMES
Games are categorised usually like this
- action adventure
- shooter
- role playing
- simulation
- strategy
- driving
Motomu Toriyama, director of Final fantasy 13, believes the key to a successful game is one that is story driven. He also believes allowing the player shouldn't be allowed too much exploration so they can enjoy the story.
However my personal opinion was that this edition to the Final fantasy series was poor as its players have grown to expect lavish worlds that they can explore. Reviews and comments suggest many people were agreed. However, this gave Playstation the oppurtunity to experiment with the games beautiful graphics. Its true it was amazing to be able to see individual eyelashes on characters ands each blade of grass. So its a step in the right direction.



Of course final fantasy 7 has been argued to be the best game the series produced so far, even by todays standards. Most of these views are probably shared by old school gamers, however younger people are playing also. So it goes to show that players certainly appreciate beautiful graphics, but what they expect of a game is to able to explore, interact and to be challenged in the virtual world!
SILENT HILL

http://www.silenthillmemories.net/sh2/mosh2_script_en.htm
One of my first favourite games was silent hill 2. Relatively simple to play and as with other role playing or adventure games, you are given the freedom to explore (not that you can see much in the dark) and players are rewarded with deeper insight into its twisted plot.
This is an example of a horror adventure game, that is story driven. But its horror plotline and setting is scary enough, but I always felt much more vulnerable as the player of the game. Suddenly I was the target! I think this is a great example of how story devices in games can be used to really stir the player and creat some sort of impression on them. Perhaps much more personally than film as a player will often create their own path in a game. The choices they make will depend on themselves so the experience can be much more personal.
The game falls under the action adventure genre in games. But it also of the horror genre. Horror is used for film and literature. Horror is a genre that trys to scare, disgust and horrify the audience. Often it is of a macabre or supernatural nature. However this is not always the case e.g. texas chainsaw massacre (slasher) and perfect blue (phsychological anime thriller).
quote on the genre of horror. Some with a sociological explanation of the genre:
2. Genre Theory • Genre theory asks the fundamental question: are genres “out there” in the world, or are they artificially constructed after the fact? • Genres can be identified by their themes, or by their iconography. Iconography tends to take precedence. • In the case of horror, however, psychological fears are often more important than the appearance of things."
"4. The Uncanny • Although Freud’s essay on The Uncanny is almost 100 years old, there is still some mileage in it. • Freud links the uncanny with repressed childhood memories and primitive human experience. • “The return of the repressed” can be seen as a theme of many horror films."
http://www.slideshare.net/mcmrbt/horror-and-theory-presentation
Many films that proved successful would have their matching games made (the Lego series used many different movies such as batman, indiana jones, star wars etc.) However recently the success of some games has proved worthy of the big screen.
It seems viewers and gamers alike want the full experience when it comes to mixing the whole film and game experience. Another example of this is the Resident Evil series, whos stories are shared in episodes across films, animations and games!
http://en.wikipedia.org/wiki/Horror_film
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